Gameplay


Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game. However, there is an optional achievementsystem. The gameplay by default is first person, but players have the option to play in third person mode. The core gameplay revolves around breaking and placing blocks. The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions. 

At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world. Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies. The world is divided into biomes ranging from deserts to jungles to snowfields. The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes. Throughout the course of the game, players encounter various non-player charactersknown as mobs, including animals, villagers and hostile creatures. During the daytime, non-hostile animals, such as cows, pigs, and chickens, spawn. They may be hunted for food and crafting materials. During nighttime and in dark areas, hostile mobs, such as large spiders, skeletons, and zombies, spawn. Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player, and the Enderman, a creature with the ability to teleport and pick up blocks. 


A few of the hostile mobs displayed inMinecraft creative mode from left to right: Zombie, Spider, Enderman, Creeper, Skeleton
The game world is procedurally generated as players explore it, using a seed which is obtained from thesystem clock at the time of world creation unless manually specified by the player. Although limits exist on vertical movement both up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached. The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.

The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators. Liquids in the game flow from a source, a liquid block which can be removed by placing a solid block in place of it. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone. 

Minecraft features two alternate dimensions besides the main world – the Nether and The End. The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld. The End is a barren land in which a boss dragon called the Ender Dragon dwells. Killing the dragon cues the game's ending credits, written by Irish author Julian Gough. Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement.

The game primarily consists of two game modes: survival and creative. Unlike in survival mode, in creative mode, players have access to unlimited blocks, regenerate health when damaged, and can fly freely around the world. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn. 
Survival mode


A screenshot of the Minecraft crafting screen, showing a stone axe being crafted
In this mode, players have to gather natural resources (such as wood, stone, etc.) found in the environment in order to craft certain blocks and items. Depending on the difficulty, monsters spawn at darker places on the map, necessitating that the player builds a shelter at night. The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.

There are a wide variety of items that players can craft in Minecraft. Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals Players may acquire different resources to craft tools, such as weapons, armor, food, and various other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking. Players may also trade goods with villager mobs through a bartering system. Emerald ores are often the currency of the villagers, although some trade with wheat or other materials. 
The game has an inventory system and players are limited to the number of items they can carry. Upon dying, items in the players' inventories are dropped, and players respawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in beds in-game. Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons. Enchanted items are generally more powerful, last longer, or have other special effects. 

Players may also play in hardcore mode, a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.

Creative mode

A city hall constructed in Minecraft

In creative mode, players have access to most of the resources and items in the game through the inventory menu, and can place or remove them instantly. Players, able to fly freely around the game world, do not take environmental or mob damage, and are not affected by hunger. The game mode helps players focus on building and creating large projects. 

Adventure mode

Adventure mode was added to Minecraft in version 1.3; it was designed specifically so that players could experience user crafted custom maps and adventures. Gameplay is similar to survival mode but introduces various player restrictions such as disabling the ability to place blocks and destroy blocks without the appropriate tools. This is so that players can obtain the required items and experience adventures in the way that the mapmaker intended.[39] Another addition designed for custom maps is the command block; this block allows mapmakers to expand interactions with players through server commands. 

Multiplayer

Multiplayer on Minecraft is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world. Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup. Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players around. Operators can also set up restrictions concerning which usernames or IP addresses are allowed to enter the server. Multiplayer servers offer players a wide range of activities, with some servers having their own unique rules and customs. Competitions are available in some servers, in which players can participate in a variety of games, including those resembling The Hunger Games. A gamemode, PvP (player versus player), may be enabled to allow fighting between players. In 2013 Mojang announced Minecraft Realms, a server hosting service intended to enable children to run server multiplayer games easily and safely. 

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