Skyrim kEYGEN v 2.0 2013

Skyrim kEYGEN v 2.0 2013





The nonlinear gameplay traditional in The Elder Scrolls series is incorporated in Skyrim.The game may be played from a first-person perspective, viewing the game world through the eyes of their character, or from a third-person perspective, with the player character visible on the screen, and the camera able to be freely rotated. The player can explore the open world of Skyrim on foot or on horse, and fast-travel to cities, towns, and dungeons after they have been discovered.Quests are given to the player by non-player characters (NPCs) in the world, and through the Radiant Story system, the quests can be dynamically altered to accommodate for player actions which may influence the quests, characters, and objectives. The Radiant Story then further directs the player's interaction with the world by setting unexplored dungeons as quest locations.When not completing quests, the player can interact with NPCs through conversation, and they may request favors or offer the player training in skills.In addition to scripted quests certain ones will be dynamically generated, providing a limitless number to the player.Some NPCs can become companions to the player to aid in combat.The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. The economy of cities and towns can be stimulated by completing jobs such as farming and mining, or spending large amounts of gold in the stores. Alternatively, the economy may be harmed by forging business ledgers and robbing the safes of stores.Additionally, the player's actions or statements often have an impact on their interactions with NPCs – such as taking sides in the Civil War or fighting dragons. When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.The inclusion of Dragons in Skyrim affords a major influence on both story and gameplay.


Character development

Character development is a primary element of Skyrim. At the beginning of the game, the player selects one of several human, elven, or anthropomorphic cat and lizard races, each of which has different natural abilities, and customizes their character's appearance.A perpetual objective for the player is to improve their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. Training skills until the necessary required experience is met results in the player's character leveling-up. Previous The Elder Scrolls games made use of a class system to determine which skills would contribute to the character's leveling, but its removal in Skyrim allows for a preferred play-style to be developed naturally.When their character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Upon levelling fifty times, the player character can continue to level and earn perks, but the rate of levelling is slowed significantly.Skills can be reset over and over again, effectively meaning there is no level cap.
Dragons


A player character preparing to battle a Dragon. Dragons can be encountered at random throughout Skyrim.


During the game's development, a team was set aside to work on Dragons and their interactions with the world.In the world, a variety of different Dragons are encountered either alone or in small groups. They are randomly-generated, meaning their numbers are infinite, and they can attack cities and towns at any time.Not every Dragon is hostile, and the player can interact with non-hostile Dragons. Early in the main quest, it is discovered that the player character is Dragonborn, which allows the player to absorb the souls of dragons, in order to use powerful spells called Dragon Shouts or "Thu'um". Each Shout contains three words, and the strength of the Shout will vary depending on how many words have been spoken. Twenty different Thu'um can be discovered by visiting "Word Walls" in dungeons, and they are unlocked for use by absorbing the souls of slain Dragons.A regeneration period limits the player's use of Shouts in gameplay.


Combat

A heads-up display appears when any of the player's three main attributes are being depleted. Health is depleted primarily by damage through combat and although it is regenerated naturally over time, it can also be restored by spells, potions, or resting; the loss of all health results in death. Magicka allows for, and is depleted by the use of, spells, whilst stamina determines the player's effectiveness in combat and is depleted by sprinting and power attacking; both magicka and stamina can be regenerated in similar ways to health. The player's inventory can be accessed from the menu and items can be viewed in 3D, which can be essential in solving puzzles found in dungeons.The player's effectiveness in combat relies on the use of weapons and armor, which may be bought or created at forges, and magic, which may also be bought or unlocked. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items.Shields can be used either to fend off enemy attacks and reduce the damage intake, or offensively through bashing attacks. Blunt, bladed and hacking weapons can be used in close combat and each have specific advantages and roles; as an example, the player can perform power attacks with each weapon. Magic can be used in the form of spells; each of the eighty-five spells has a different function, such as the regeneration of health or the depletion of enemy health.The bow and arrow may be utilized in long-range combat, but the bow can be used as a defensive melee weapon in close combat. Another change from previous games in the series is the elimination of weapon and armor durability; in which a player would periodically have to repair or pay to have items repaired or risk rendering them broken and unusable.
The player can enter sneak mode and pickpocket, or deliver sneak attacks to unsuspecting enemies. If the player drops unwanted loot, such as a shield or item of clothing, some NPCs will attempt to pick the item up, some even asking the player's permission to take the item.

Synopsis

Setting

Skyrim is not a direct sequel to Oblivion, but a new chapter in The Elder Scrolls series, set 200 years after the events of Oblivion.The death of Martin Septim, and the end of the Oblivion crisis heralded the beginning of the Fourth Era. A Colovian warlord from Cyrodiil named Titus Mede conquers the Imperial City, beginning the Mede dynasty in absence of the previous Septim bloodline. In the Empire's weak state, the provinces of Elsweyr, Black Marsh, Valenwood, and the Summerset Isles secede from the Empire. The provinces of the Summerset Isles and Valenwood, home to the Altmer and Bosmer, respectively, create the Aldmeri Dominion, an Elven empire, and rename the founding provinces to Alinor. Thirty years prior to the events of Skyrim, the Thalmor, who govern the Dominion, proceed to invade both Hammerfell and Cyrodiil, beginning "the Great War", due to a rejection of an ultimatum presented by a Dominion ambassador to the current Emperor, Titus Mede II. The Empire manages to survive the Thalmor assault by agreeing to sign the White-Gold Concordat, a treaty which prohibits the worship of Talos throughout the Empire. Following the end of the Great War, the Blades, a secret order of warriors devoted to the protection of the Emperor of Tamriel, are hunted down and killed by the Thalmor, or else seclude themselves from the rest of the world. The Emperor is protected instead by an elite Imperial security force known as the Penitus Oculatus. Ulfric Stormcloak, the Jarl of Windhelm, establishes the Stormcloak faction and rebels against the Empire in order to liberate Skyrim after the ban of Talos worship. This culminates in Ulfric killing Skyrim's High King, Torygg, in a duel. The Empire responds to the death of the High King by deploying the Imperial Legion to quell the rebel threat.
As with previous The Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner. The player was caught in an Imperial ambush while attempting to cross the border into Skyrim, on a wagon with several Stormcloak soldiers, Ulfric Stormcloak himself, and a horse thief. They are all headed to Helgen to be executed. As the player character is about to be beheaded, a Dragon arrives, interrupting the execution and destroying the town. The player eventually learns that Skyrim's civil war is the last in a sequence of prophetic events foretold by the Elder Scrolls, which also predicted the return of Alduin, the Dragon-god of destruction. Alduin is prophesied to destroy the races of Men and Mer, and consume the world. The player character is the latest "Dovahkiin", a Dragonborn, an individual with the body of a mortal and the soul of a Dragon. Dovahkiin are anointed by the Gods to help fend off the threat Alduin and other dragons pose to Skyrim and Tamriel. Among the individuals aiding the player are Delphine (voiced by Joan Allen) and Esbern (voiced by Max von Sydow), two of the last remaining Blades, and Master Arngeir (voiced by Christopher Plummer), a member of the Greybeards.

Plot

Following the Dragon attack on Helgen, the player character may choose to escape either with Hadvar, an Imperial soldier, or Ralof, a Stormcloak rebel. After the escape, the player travels to the town of Riverwood. The player is asked to journey to the city of Whiterun, and request aid from the Jarl against the Dragon threat. The Jarl agrees to send soldiers to Riverwood, but asks that the player retrieve a Dragonstone. The player discovers a Word Wall in the process, learning their first "Thu'um", one of the dragon shouts, in the process.
Upon returning to Whiterun, the player is asked to assist in defending the city from an attacking Dragon. After defeating the Dragon, the player character absorbs the Dragon's soul. This gives the player great power. Astonished, the Whiterun soldiers tell the player that they may be a "Dragonborn", naturally able to speak the Dragon language. After returning to the Jarl with news of the Dragon's defeat, the player is summoned to meet with the Greybeards, an order of monks who live in seclusion in their temple of High Hrothgar on the slopes of Skyrim's highest mountain, the Throat of the World. The Greybeards further train the player in the "Way of the Voice", teaching the player more powerful Thu'ums and instructing the player on their destiny and role of the Dragonborn. As a further test, the Greybeards task the player with retrieving the legendary Horn of Jurgen Windcaller. However, the player discovers the Horn has been stolen by another, who wishes to meet with the Dragonborn. The thief reveals herself as Delphine, Riverwood's innkeeper and one of the last surviving members of the Blades. Delphine and the player witness Alduin reviving a Dragon from a burial mound and defeat the Dragon. Afterwards, Delphine helps the player infiltrate the Thalmor Embassy near Solitude, the headquarters of the Aldmeri Dominion in Skyrim, to follow up on her suspicions about the Thalmor's possible involvement with the Dragon threat. While there, Delphine and the player discover the Thalmor are searching for a man named Esbern, an archivist of the Blades Order. Delphine then instructs the player to locate Esbern, known to be hiding in the sewers and ratways of Riften.
The player character accompanies the Blades in search of "Alduin's Wall", located in an ancient Blades fortress known as Sky Haven Temple. While the Blades set up in the temple, the player character learns that the ancient Nords used a special Thu'um against Alduin called "Dragonrend", representing mankind's comprehensive hatred for the Dragons, to cripple his ability to fly so they could engage him. To gain more information, the player meets the leader of the Greybeards, an ancient Dragon, and once one of Alduin's most feared generals, named Paarthurnax. Paarthurnax reveals that Alduin was not truly defeated in the past, but was sent forward to an unspecified point in time by the use of an Elder Scroll, in the hopes that he would get lost. The player manages to locate the Elder Scroll within the Dwemer ruin of Blackreach and uses it to travel back in time, learning the powerful Dragonrend Shout to combat Alduin.
Armed with the knowledge of how the ancient Nords defeated Alduin, the player battles Alduin on the summit of the Throat of the World. Overpowered by the player, Alduin flees to Sovngarde, the Nordic afterlife. The player learns that Dragonsreach, the palace of the Jarl of Whiterun, was originally built to trap and hold a dragon. The Jarl refuses to allow the player to utilize Dragonsreach and possibly endanger the city if the civil war between the Stormcloaks and the Imperial Legion still rages. With the help of the Greybeards, the player calls a council between General Tullius and Ulfric Stormcloak, successfully calling for a temporary armistice while the Dragon threat exists. If the war has already ended the Jarl will eventually agree with persuasion.
The player summons and traps a Dragon named Odahviing in Dragonsreach, learning from him that Alduin has fled to Sovngarde through a portal located high in the mountains, at an ancient fort called Skuldafn. Odahviing, impressed with the player's Thu'um and ability to capture him, agrees to fly the player to Skuldafn, claiming Alduin has shown himself as weak and undeserving of leadership over the Dragons. Upon arrival at Skuldafn, the player travels to Sovngarde and meets with Ysgramor, the legendary Nord who, along with his Five Hundred Companions, drove the Elves out of Skyrim. Ysgramor informs the player that Alduin has placed a "soul snare" in Sovngarde, allowing him to gain strength by devouring the souls of deceased Nords arriving there. The player meets up with the three heroes of Nordic legend who defeated Alduin originally, and, with their help, destroys the soul snare, defeating Alduin.
If the player did not kill Paarthurnax in an earlier side quest, an alternate conclusion is given. The player returns to the summit of the Throat of the World in which Paarthurnax and the other Dragons wait. Paarthurnax explains that even if Alduin is defeated, they are in no condition to celebrate for he was once their ally and is still one of their kin. The Dragons leave and the player is left to continue the adventure.



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